![]() ![]() Fixed an issue with the Next Gen Stats tab of the Player Card. ![]() Fixed issue where Coordinators could be poached in Super Bowl week.Training Logs in the Progression History of the Player Card will now show whether a Focus was Offensive or Defensive Gameplan-related.Fixed issues with QB Passer Rating visuals and data not being consistent in Offensive and Defensive Focuses.Fixed an authenticity issue around Next Gen Stats and completion percentages.Fixed an issue where all defensive players were receiving the same boosts in Weekly Strategy.Addressed an issue where some offline franchise players were given an incorrect game result after completing a game.Fixed issues so that the correct Read and Pass keys for RPO Read Option plays are identified more accurately.Fixed an issue sometimes causing the TE to collide with an offensive lineman as he ran his route behind the line of scrimmage on play-action boot play.Updated AI-team play-calling on offense for more team-specific tendencies and improved Super-Sim stats.Pistol Double Stack added to Chargers, Eagles, Lions, and Steelers playbooks.Singleback Bunch X Nasty to LA Rams playbook.Fixed an issue causing running backs to be kept out of the game too long after getting fatigued.The defenders on the line will now play for the chance of the QB scrambling Addressed an issue where users running the RPO Zone Peek plays were able to easily scramble outside the pocket if they kept the ball with the QB.Nickel Double A Gap looks with 5-man protections, the tackle and guard will sometimes still have to squeeze down to protect the A-gap, but this change will allow the DE to be blocked more regularly Fixed an issue causing the DE to be unblocked too frequently vs. ![]() DEV NOTE:On Competitive game style, it’s still possible for this logic to kick in if you are dropping 9 or more defenders into coverage vs.Addressed an issue causing exploit management to activate inappropriately when the defense had only 3 pass rushers/blitzers vs. ![]()
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